
The forest firefighting suit consists of the following components and uses: The forest firefighting suit is designed and developed to be suitable for the behavior of the officers and the conditions of the work area, consisting of a shirt and pants. The material used in the sewing of the suit is aramid fabric, which has the property of being able to prevent the spread of fire, to prevent the officers from burning while performing their duties in the event that the forest fire spreads close to them, which is different from the current suits that cannot prevent fires. The shirt is designed with a mesh on the side of the body to release internal heat so that air can circulate well. The sleeves at the elbows have a support point to prevent contact with the ground or obstacles. The collar has a slot for a portable fan and a fan air circulation channel on the back, which can be turned on while performing forest firefighting duties, helping to prevent the body temperature from getting too hot, reducing the risk of heatstroke. When the fan battery runs out, it can be removed for charging and put back in when needed. The pants are designed with mesh on the inside or in blind spots to release internal heat so that air can circulate well. The pants at the knees have a support point to prevent contact with the ground or obstacles. The forest firefighting suit, consisting of a shirt and pants, has been designed and developed to be able to be produced domestically, reducing imports from abroad
ปัญหาไฟป่าที่ทวีความรุนแรงขึ้นเรื่อย ๆ ส่งผลกระทบในหลายๆด้านโดยเฉพาะผู้ที่พักอาศัยบริเวณใกล้ไฟป่าต้องเผชิญกับปัญหาด้านสุขภาพที่เกิดจากฝุ่น PM2.5 ประกอบกับทางภาครัฐยังขาดแคลนบุคลากรเจ้าหน้าที่ ที่มีความชำนาญในการดับไฟป่า รวมถึงยังขาดชุดดับไฟป่าที่เป็นชุดสามารถกันไฟได้เหมาะสมต่อการดับไฟ เนื่องจากในปัจจุบันชุดที่เจ้าหน้าที่อุทยาน และเจ้าหน้าที่ศูนย์ดับไฟป่า สวมใส่ในการปฏิบัติหน้าที่นั้นเป็นชุดลายพลาง กางเกงกับเสื้อแบบทั่วไป ไม่สามารถปกป้อง หรือกันไฟเมื่อไฟมาถึงระยะประชิดตัวได้ในระดับที่เหมาะสม ซึ่งสาเหตุนี้ส่งผลให้เจ้าหน้าที่บางรายได้รับอันตรายถึงขั้นไฟคลอกได้ ผู้วิจัยจึงได้เล็งเห็นถึงความสำคัญในการออกแบบและพัฒนาชุดดับไฟป่า เพื่อให้เจ้าหน้าที่อุทยาน และเจ้าหน้าที่ศูนย์ดับไฟป่า สามารถสวมใส่ปฏิบัติหน้าที่ได้อย่างปลอดภัย ช่วยลดอุปสรรคในการดับไฟป่าและปฏิบัติหน้าที่ได้อย่างเต็มประสิทธิภาพมากยิ่งขึ้น

คณะวิศวกรรมศาสตร์
An automated hydroponic system for household use has been developed to cater to individuals with limited space who wish to conveniently and easily grow their own salad greens at home. This system is designed to automatically control nutrient delivery by setting appropriate electrical conductivity (EC) and pH levels tailored to the specific salad greens being grown. It includes artificial lighting to enable cultivation in confined spaces with insufficient sunlight and is more cost-effective than similar systems available on the market. System testing revealed that the automated control of EC and pH values performed effectively, achieving the preset levels within 30 minutes and maintaining them consistently throughout operation. In an experiment growing green oak lettuce using a simulated balcony setup, the plants demonstrated a higher growth rate compared to conventional methods, particularly when artificial lighting was used.

คณะอุตสาหกรรมอาหาร
This study focuses on formula development and properties analysis of collagen-fortified kombucha jelly in terms of taste, appearance, and benefits to create a novel product that meets the needs of the health and beauty beverage market. Sensory testing was conducted to evaluate the quality and consumer satisfaction.

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This study aims to develop a board game on mushrooms production with cooperative learning and to examine its effects on the learning achievement of third-year vocational certificate students in the mushroom production course. The research instruments included a board game designed using the Educational Boardgame Design Canvas framework, comprising 60 cards (7 main cards, 24 secondary cards, and 29 additional cards). The board game was implemented alongside the Learning Together (LT) cooperative learning approach, following the ASSURE Model for instructional media design. Pre- and post-tests, along with a satisfaction questionnaire, were used to assess student performance and engagement. The findings revealed a statistically significant improvement at the .05 level in students' learning achievement before and after using the board game. At Ratchaburi College of Agriculture and Technology, the post-test mean score was 16.00, compared to a pre-test mean score of 12.50. Student satisfaction with the learning approach was at the highest level, with an average satisfaction score of 4.69. To further refine and expand the study, the board game was also implemented at the Uthai Thani College of Agriculture and Technology, where similar improvements were observed. The post-test mean score increased to 11.21, compared to a pre-test mean score of 7.48, confirming the research hypothesis. Student satisfaction at Uthai Thani College of Agriculture and Technology was also high, with an average satisfaction score of 4.39. These results suggest that integrating board games with cooperative learning effectively enhances student achievement and engagement in agricultural education.