
The capture of a target spacecraft by a chaser is an on-orbit docking operation that requires an accurate, reliable, and robust object recognition algorithm. Vision-based guided spacecraft relative motion during close-proximity maneuvers has been consecutively applied using dynamic modeling as a spacecraft on-orbit service system. This research constructs a vision-based pose estimation model that performs image processing via a deep convolutional neural network. The pose estimation model was constructed by repurposing a modified pretrained GoogLeNet model with the available Unreal Engine 4 rendered dataset of the Soyuz spacecraft. In the implementation, the convolutional neural network learns from the data samples to create correlations between the images and the spacecraft’s six degrees-of-freedom parameters. The experiment has compared an exponential-based loss function and a weighted Euclidean-based loss function. Using the weighted Euclidean-based loss function, the implemented pose estimation model achieved moderately high performance with a position accuracy of 92.53 percent and an error of 1.2 m. The in-attitude prediction accuracy can reach 87.93 percent, and the errors in the three Euler angles do not exceed 7.6 degrees. This research can contribute to spacecraft detection and tracking problems. Although the finished vision-based model is specific to the environment of synthetic dataset, the model could be trained further to address actual docking operations in the future.
In one, docking is defined as “when one incoming spacecraft rendezvous with another spacecraft and flies a controlled collision trajectory in such a manner to align and mesh the interface mechanisms”, and defined docking as an on-orbital service to connect two free-flying man-made space objects. The service should be supported by an accurate, reliable, and robust positioning and orientation (pose) estimation system. Therefore, pose estimation is an essential process in an on-orbit spacecraft docking operation. The position estimation can be obtained by the most well-known cooperative measurement, a Global Positioning System (GPS), while the spacecraft attitude can be measured by an installed Inertial Measurement Unit (IMU). However, these methods are not applicable to non-cooperative targets. Many studies and missions have been performed by focusing on mutually cooperative satellites. However, the demand for non-cooperative satellites may increase in the future. Therefore, determining the attitude of non-cooperative spacecrafts is a challenging technological research problem that can improve spacecraft docking operations. One traditional method, which is based on spacecraft control principles, is to estimate the position and attitude of a spacecraft using the equations of motion, which are a function of time. However, the prediction using a spacecraft equation of motion needs support from the sensor fusion to achieve the highest accuracy of the state estimation algorithm. For non-cooperative spacecraft, a vision-based pose estimator is currently developing for space application with a faster and more powerful computational resource.

คณะวิศวกรรมศาสตร์
This project has been developed to address medical challenges related to the process of counting and classifying blood cells from samples, a task that requires both time and high precision. To reduce the workload of medical personnel, the developers have created a platform and an artificial intelligence (AI) system capable of automatically classifying and counting cells from sample images. This system is designed to assist medical laboratory technicians by enabling them to work more efficiently and accurately, reducing the time required for analysis. Furthermore, it promotes the advancement of medical technology, ensuring effective usability from classrooms and laboratories to hospitals.

วิทยาลัยเทคโนโลยีและนวัตกรรมวัสดุ
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คณะเทคโนโลยีสารสนเทศ
Nowadays, assembling a computer is considered something close to many people. Everyone has a chance to catch it. which knowledge of various components of computers and skills in assembling computers. These 2 things mentioned above are things that the general public should have basic knowledge and understanding about. For the self-assembly of computers, We therefore would like to provide knowledge to the general public who wants to learn how to assemble a computer, including information about its components. Through presentation in the form of learning media using VR technology, which will help reduce the problem of errors. and resources used in assembly Ready to create excitement for users by simulating computer assembly for users to interact within the virtual world. experience and provide knowledge before actually putting it into practice with real equipment This project was therefore created for those interested in assembling computers. Especially for people who have no experience in computer assembly. Including people who would like to have the opportunity to try building a computer by themselves.