
The capture of a target spacecraft by a chaser is an on-orbit docking operation that requires an accurate, reliable, and robust object recognition algorithm. Vision-based guided spacecraft relative motion during close-proximity maneuvers has been consecutively applied using dynamic modeling as a spacecraft on-orbit service system. This research constructs a vision-based pose estimation model that performs image processing via a deep convolutional neural network. The pose estimation model was constructed by repurposing a modified pretrained GoogLeNet model with the available Unreal Engine 4 rendered dataset of the Soyuz spacecraft. In the implementation, the convolutional neural network learns from the data samples to create correlations between the images and the spacecraft’s six degrees-of-freedom parameters. The experiment has compared an exponential-based loss function and a weighted Euclidean-based loss function. Using the weighted Euclidean-based loss function, the implemented pose estimation model achieved moderately high performance with a position accuracy of 92.53 percent and an error of 1.2 m. The in-attitude prediction accuracy can reach 87.93 percent, and the errors in the three Euler angles do not exceed 7.6 degrees. This research can contribute to spacecraft detection and tracking problems. Although the finished vision-based model is specific to the environment of synthetic dataset, the model could be trained further to address actual docking operations in the future.
In one, docking is defined as “when one incoming spacecraft rendezvous with another spacecraft and flies a controlled collision trajectory in such a manner to align and mesh the interface mechanisms”, and defined docking as an on-orbital service to connect two free-flying man-made space objects. The service should be supported by an accurate, reliable, and robust positioning and orientation (pose) estimation system. Therefore, pose estimation is an essential process in an on-orbit spacecraft docking operation. The position estimation can be obtained by the most well-known cooperative measurement, a Global Positioning System (GPS), while the spacecraft attitude can be measured by an installed Inertial Measurement Unit (IMU). However, these methods are not applicable to non-cooperative targets. Many studies and missions have been performed by focusing on mutually cooperative satellites. However, the demand for non-cooperative satellites may increase in the future. Therefore, determining the attitude of non-cooperative spacecrafts is a challenging technological research problem that can improve spacecraft docking operations. One traditional method, which is based on spacecraft control principles, is to estimate the position and attitude of a spacecraft using the equations of motion, which are a function of time. However, the prediction using a spacecraft equation of motion needs support from the sensor fusion to achieve the highest accuracy of the state estimation algorithm. For non-cooperative spacecraft, a vision-based pose estimator is currently developing for space application with a faster and more powerful computational resource.

คณะเทคโนโลยีการเกษตร
This research aimed 1) to study the problems and needs in the packaging design of the community enterprise group 2) to develop packaging for the community enterprise group 3) to study the satisfaction with the packaging design of the members of the Klong Dan Shrimp Paste Community Enterprise Group 3 Klong Dan Subdistrict, Bang Bo District, Samut Prakan Province, consisting of 9 members The study found that the community enterprise group faced the problem of lacking suitable packaging for souvenirs and had a need to develop packaging that is appropriate for this purpose. The packaging material selected was paper, with a rectangular shape including a handle for portability It can be folded for easy transportation and stacked for storage, while maintaining durability The packaging color used was light brown, and the label color was white The label included the following details: shrimp paste recipe, ingredients, manufacturing and expiration dates, the background of the community enterprise group, a QR code, phone number, a short story, group name, production site, as well as illustrations of the group’s location and red krill. The results of developing packaging for the community enterprise group indicated that the new packaging design increased the credibility of the product, building customer confidence in the product. Regarding the satisfaction with the packaging design among the group members, it was found that Packaging Design 1 had the highest level of satisfaction (x ̅ = 4.57, S.D. = 0.22). Among the aspects, color received the highest satisfaction score (x ̅ = 4.74, S.D. = 0.06), followed by the label (x ̅ = 4.69, S.D. = 0.10), while the lowest was the properties aspect, which was rated at a moderate level of satisfaction (x ̅ = 3.83, S.D. = 1.58), respectively.

คณะเทคโนโลยีสารสนเทศ
The AfterDay Horizon project is a two-player survival game developed to raise awareness of the impact of climate change. It leverages Virtual Reality (VR) technology and a website as gaming platforms. In the game, players experience a world where civilization has collapsed due to global warming, forcing the remaining population to live in bunkers to avoid environmental dangers. AfterDay Horizon focuses on collaboration between the two players to complete various missions that help the bunker’s inhabitants survive as long as possible. These missions are designed to encourage teamwork and decision-making in challenging scenarios, while also raising awareness of the potential consequences of climate change if left unresolved. Preliminary testing of the game showed that players successfully completed the missions and worked well together. However, some missions were complex and time-consuming, indicating areas for improvement to enhance the overall enjoyment and gameplay experience.

คณะสถาปัตยกรรม ศิลปะและการออกแบบ
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