The objective of this research is to utilize waste slag in industrial applications and help mitigate flooding, water accumulation, and ponding issues. Currently, slag from the steel smelting or refining process is commonly used as a component in construction materials, such as road surfaces. However, slag has properties that make it difficult for water to permeate, leading to poor drainage and increased flooding problems. This study focuses on improving the properties of pavement materials to enhance their strength and water permeability. This can be achieved through physical structural modifications or the addition of chemical agents such as HPMC, which increases void spaces to facilitate water absorption and drainage according to required standards. The utilization of waste slag not only helps reduce production costs and improve material performance but also minimizes environmental impacts and promotes the sustainable use of resources.
ในปัจจุบันตะกรันที่เหลือจากการถลุงเหล็กหรือหลอมเหล็กนั้นมีอยู่เป็นจำนวนมากส่วนใหญ่จะใช้ในการนำไปเป็นส่วนผสมของการทำถนนแต่ยังไม่สามารถทำให้น้ำซึมผ่านถนนไปได้ จึงเกิดเป็นแรง บันดาลใจที่จะนำตะกรันมาทำเป็นวัสดุปูพื้นระบายน้ำ เพื่อแก้ปัญหาน้ำท่วมหรือน้ำขังเป็นแอ่งมีความแข็งแรง ทนทาน สามารถรับน้ำหนักของสิ่งที่มีน้ำหนักมากๆและมีระยะเวลาในการใช้งานได้นานโดยโครงการนี้จะมุ่งเน้นในการศึกษาและปรับปรุงคุณสมบัติวัสดุปูพื้นให้มีความแข็งแรงและระบายน้ำได้ดี เช่น การปรับโครงสร้างด้านกายภาพ หรือทางเคมี เช่น การใส่ส่วนผสมของ เถ้าลอยแคลเซียมคาร์บอเนต เพื่อเพิ่มความแข็งแรงให้กับวัสดุปูพื้น จากนั้นนำ HPMC มาใส่เพื่อให้ซีเมนต์ไม่จับตัวเป็นก้อนจนไม่สามารถให้น้ำไหลผ่าน การที่ใส่ HPMC จะช่วยเพิ่มช่องว่างในการซึมผ่านหรือระบายน้ำได้ได้ดีขึ้นตามอัตราส่วนที่ต้องการหรือได้ตามมาตรฐาน การนำตะกรันเหลือทิ้งมาใช้จะไม่เพียงแค่ช่วยลดต้นทุนและเพิ่มประโยชน์การใช้งานเท่านั้น แต่ยังช่วยส่งเสริมการใช้ทรัพยากรให้มีค่าทุกๆสัดส่วน แม้กระทั่งตะกรันเหลือทิ้งจากการถลุงเหล็ก และลดผลกระทบต่อสิ่งแวดล้อมในกระบวนการผลิตและการใช้งาน
คณะวิศวกรรมศาสตร์
The Diabetes Meal Management Application is a digital health tool designed to empower Type 2 diabetic patients in managing their diet and blood sugar levels more effectively. With features like personalized meal recommendations, nutrient tracking, and seamless integration with wearable blood glucose monitors via Blood sugar measuring device (CGM), the application enables users to monitor glucose fluctuations in real time and adjust dietary choices accordingly. Built with the Flutter framework and supported by a backend of Express.js and MongoDB, the application prioritizes a user-friendly interface, ensuring easy navigation and encouraging consistent engagement with meal planning and health tracking. Preliminary user trials show that the application contributes to more stable blood sugar levels and improved adherence to dietary recommendations, helping users reduce health risks associated with diabetes complications. By offering a proactive approach to diabetes management, the application reduces the need for frequent clinical interventions, thus potentially lowering medical costs over time. This project highlights the promising role of digital health solutions in supporting personalized diabetes care, emphasizing the potential for scalable, user-centered interventions that foster long-term health improvements for diabetic patients.
คณะเทคโนโลยีการเกษตร
This experiment aimed to study the suitable types of polymers for coating with chlorophyll extract and the quality of cucumber seeds after coating. The experiment was planned using a Completely Randomized Design (CRD) with four replications, consisting of five methods involving seeds coated with different types of polymers: Polyvinylpyrrolidone, Sodium Alginate, Carboxy Methyl Cellulose, and Hydroxypropyl Methylcellulose, each polymer being coated alongside chlorophyll, with uncoated seeds serving as the control method. The coating substance was prepared by extracting chlorophyll from mango leaves, then mixed with each type of polymer at a concentration of 1%, using an 8% concentration of chlorophyll extract. The properties of each coating method, such as pH and viscosity of the coating substance, were examined before coating the cucumber seeds with a rotary disk coater model RRC150 at a coating rate of 1,100 milliliters per 1 kilogram of seeds. Subsequently, the seeds were dried to reach the initial moisture level using a hot air blower, and seed quality was assessed in various aspects, including seed moisture, germination rate under laboratory conditions, germination index, and seed fluorescence under a portable ultraviolet light illuminator, as well as light emission spectrum analysis using a Spectrophotometer. The experiment found that each type of polymer could be used to form a film together with chlorophyll, which had appropriate pH and viscosity for the coating without affecting seed quality and showed fluorescence on the seed surface both under portable ultraviolet light and spectral emission analysis with a Spectrophotometer. Using HPMC as the film-forming agent with chlorophyll was the most suitable method, enhancing seed fluorescence efficiency.
คณะเทคโนโลยีสารสนเทศ
This thesis aims to present the development of a metaverse project for the KMITL Lifelong Learning Center (KLLC) and KMITL Data Management Center (KDMC) for Public Relations at King Mongkut's Institute of Technology Ladkrabang, with the main goal of creating a metaverse prototype to promote learning and public relations through virtual reality technology for students, staff, and external individuals. In this project, the developers have created a metaverse system to simulate a virtual experience for users at the KMITL Lifelong Learning Center (KLLC) and KMITL Data Management Center (KDMC) for Public Relations at King Mongkut's Institute of Technology Ladkrabang. Users will be able to access the system through a web application developed with Unity, which is the tool used to create the metaverse system. The design allows users to visit and interact with various locations within the building to promote public relations in a more widespread virtual format. The developers used Maya and Unity software to create a metaverse system for modeling 3D objects and managing various functions, providing users with a realistic and novel experience. This project is expected to promote learning and the dissemination of information in an easily accessible modern format, creating opportunities for education and learning for those who cannot travel to see the actual locations. This makes metaverse technology an important tool for effectively developing learning and engagement in the digital age.