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Self Doubt

Abstract

A Photographic series that expresses the abstract states of myself, towards the question of existence that results from being surrounded by expectations of both surrender and freedom of expression, this series focuses on my own subjectivities in order to bring back memories of almost forgotten feelings and make them clear once more.

Objective

การที่เติบโตมาจากครอบครัวที่คาดหวังในตัวเรา ที่สมาชิกคาดหวังในตัวเราไม่เหมือนกัน ถ้าเราทำแบบใดแบบหนึ่งที่คนใดคนหนึ่งต้องการอีกคนจะไม่พอใจ จนเราเกิดสงสัยว่าเราต้องเป็นแบบไหน เมื่อเข้ามาอยู่ในสังคมใหม่ทำให้เราตั้งคำถามกับตนเองเมื่อเข้าหาผู้คนว่าเราต้องเป็นไปแบบที่เขาต้องการหรือเปล่าเราถึงจะเข้าถึงเขาได้ ทำให้เราสับสนกับตัวเองและต้องสร้างตัวตนใหม่ไปตามที่คนคนนั้นพอใจ จนเราเองเริ่มเกิดคำถามว่าจริงๆแล้วตัวตนของเราจริงๆเป็นแบบไหน

Other Innovations

LEARNING ACHIEVEMENT WITH THE USE OF BOARDGAMES ON MUSHROOMS COOPERATED WITH  COOPERATIVE LEARNING FOR THIRD-YEAR VOCATIONAL CERTIFICATE STUDENTS

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี

LEARNING ACHIEVEMENT WITH THE USE OF BOARDGAMES ON MUSHROOMS COOPERATED WITH COOPERATIVE LEARNING FOR THIRD-YEAR VOCATIONAL CERTIFICATE STUDENTS

This study aims to develop a board game on mushrooms production with cooperative learning and to examine its effects on the learning achievement of third-year vocational certificate students in the mushroom production course. The research instruments included a board game designed using the Educational Boardgame Design Canvas framework, comprising 60 cards (7 main cards, 24 secondary cards, and 29 additional cards). The board game was implemented alongside the Learning Together (LT) cooperative learning approach, following the ASSURE Model for instructional media design. Pre- and post-tests, along with a satisfaction questionnaire, were used to assess student performance and engagement. The findings revealed a statistically significant improvement at the .05 level in students' learning achievement before and after using the board game. At Ratchaburi College of Agriculture and Technology, the post-test mean score was 16.00, compared to a pre-test mean score of 12.50. Student satisfaction with the learning approach was at the highest level, with an average satisfaction score of 4.69. To further refine and expand the study, the board game was also implemented at the Uthai Thani College of Agriculture and Technology, where similar improvements were observed. The post-test mean score increased to 11.21, compared to a pre-test mean score of 7.48, confirming the research hypothesis. Student satisfaction at Uthai Thani College of Agriculture and Technology was also high, with an average satisfaction score of 4.39. These results suggest that integrating board games with cooperative learning effectively enhances student achievement and engagement in agricultural education.

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The extraction of prebiotic from spent coffee grounds

คณะอุตสาหกรรมอาหาร

The extraction of prebiotic from spent coffee grounds

Spent coffee grounds (SCG) are a byproduct of the coffee brewing process, and their quantity continues to increase due to the growing global coffee consumption. SCG contain beneficial compounds such as polysaccharides, dietary fibers, and antioxidants, which can be utilized in various applications, including prebiotic extraction. This study focuses on extracting prebiotics from SCG using acid hydrolysis and enzymatic hydrolysis methods to evaluate their potential in promoting the growth of beneficial gut microorganisms. The expected results of this research include adding value to coffee industry waste, reducing organic waste, and providing a sustainable approach to developing prebiotic products for use in the food and health industries. Furthermore, this study aligns with sustainable resource utilization and environmentally friendly practices.

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Intelligent Web System for Employee Recruitment with AI

คณะวิทยาศาสตร์

Intelligent Web System for Employee Recruitment with AI

Recruitment is a crucial process that enables organizations to select candidates whose qualifications match the requirements of a given position. However, this process often faces challenges related to data management, delays, and human bias. This research aims to design and develop an intelligent web application for employee recruitment using artificial intelligence (AI) technology to evaluate and score candidates' suitability for job positions. The system leverages data analysis techniques on resumes and a qualification-matching process based on predefined criteria. Developed using Agile principles, the system employs Natural Language Processing (NLP) to analyze resumes, assess candidates’ qualifications, skills, and experience, and utilizes Machine Learning to predict and rank suitability. The system consolidates data from multiple sources into a unified database to reduce redundancy and input errors. Additionally, it presents insights through a dashboard, enabling HR teams to make more effective hiring decisions.

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