The Public Park Project: Bubbledel Park is a new-style public park located at Suan Phra Nakhon in Lat Krabang District, Bangkok. Designed to be modern and entertaining, the park incorporates the concept of using bubbles to add vibrancy and create a unique connection with nature, unlike any other place.
สวนสาธารณะที่เกิดด้วยจินตนาการที่เต็มไปด้วยความมหัศจรรย์และความสุข สวนแห่งนี้โดดเด่นด้วยพื้นที่สีเขียวเข้ามาประดับประดาไปด้วยฟองอากาศที่เปรียบเสมือนลอยขึ้นสู่ท้องฟ้า ให้เห็นสีสันที่สวยงาม แต่ยังสามารถสัมผัสได้และให้ความรู้สึกเหมือนอยู่ในโลกแห่งความฝัน ถูกออกแบบมาเพื่อให้ผู้คนได้ผ่อนคลาย สนุกสนาน และเชื่อมต่อกับธรรมชาติในแบบที่ไม่เหมือนที่ใด แบ่งโซนได้อย่างชัดเจน นอกจากนี้ ยังมีกิจกรรมที่น่าสนใจ เช่น การเล่นกีฬากลางแจ้ง เวที และลานอเนกประสงค์ในการชมการแสดงต่างๆ ทำให้ที่นี่เป็นสถานที่ในอุดมคติสำหรับทุกเพศ ทุกวัย
คณะเทคโนโลยีสารสนเทศ
Traditional methods of public relations and learning often lack engagement and fail to provide users with a deep and immersive experience. Additionally, these methods struggle to reach a wide audience, especially those unable to visit the physical location. This project aims to solve the issues of accessibility and awareness regarding the institution’s Chalermphrakiat Hall and historical exhibition. Utilizing metaverse technology to simulate important locations allows users to explore the site and view key information in a virtual format, thereby enhancing the engagement of students staff alumni and the general public. The metaverse system is developed using Unity, a powerful game engine capable of supporting the creation of metaverse environments. This allows for the creation of an interactive and realistic virtual space. Unity also supports the management of physics, lighting, and sound, further enhancing realism. Additionally, the system is integrated with web browsers using WebGL technology, enabling the project developed in Unity to be accessed directly through a browser. Users can visit and interact with the metaverse environment from anywhere without the need to install additional software. The developers have thus created the metaverse system to provide a realistic and engaging learning experience, enhancing public relations efforts and fostering a strong connection with the institution efficiently.
วิทยาลัยวิศวกรรมสังคีต
This project explores the therapeutic potential of binaural beats within a 3D soundscape environment, focusing on the effects of left-right (L-R) beating sound positioning. Using Dolby Atmos technology to create immersive auditory experiences, the research aims to investigate how varying spatial beating sound placements in binaural beat therapy influence mental and emotional healing. Binaural beats, a form of auditory brainwave entrainment, have been shown to promote relaxation, reduce anxiety, and enhance cognitive performance. However, there has been limited exploration of how spatial sound technologies, like Dolby Atmos, can enhance the efficacy of these therapies. This study examines how different beating L-R configurations in a 3D soundscape impact the listener’s perception and therapeutic outcomes. Participants will experience binaural beat sessions in various beating L-R orientations, and physiological and psychological measures, such as heart rate variability and self-reported relaxation levels, will be assessed. The results are expected to provide new insights into the interaction between spatial audio environments and sound-based therapies, potentially improving sound therapy practices by leveraging advanced audio technologies.
คณะวิทยาศาสตร์
This project presents the development of a "Smart Cat House" using Internet of Things (IoT) and image processing technology to facilitate and enhance the safety of cat care for owners. The infrastructure of the smart cat house consists of an ESP8266 board connected to an ESP32 CAM camera for cat monitoring, and an Arduino board that controls various sensors such as a motion sensor in the litter box, a DHT22 temperature and humidity sensor, an ultrasonic water and food level sensor, including a water supply system for cats, an automatic feeding system, and a ventilation system controlled by a DC FAN that adjusts its operation according to the measured temperature to maintain a suitable environment. There is also an IR sensor to detect the cat's entry into the litter box and an automatic sand changing system with a SERVO MOTOR. All systems are connected and controlled through the Blynk application, which can be used on mobile phones, allowing owners to monitor and care for their pets remotely. Cat detection and identification uses image processing technology from the ESP32 CAM camera in conjunction with YOLO (You Only Look Once), a high-performance object detection algorithm, to detect and distinguish between cats and people. Data from various sensors are sent to the Arduino board to control the operation of various devices in the smart cat house, such as turning lights on and off, automatically changing sand, adjusting temperature and humidity, feeding food and water at scheduled times, or ventilation. The use of a connection system via ESP8266 and the Blynk application makes it easy and convenient to control various devices. Owners can monitor and control the operation of the entire system from anywhere with internet access.