Fish gelatin is increasingly recognized as an alternative source of gelatin, but its use has been limited due to weak gelling properties. To address these issues, the effect of furcellaran, a gelling agent, was examined at various levels (25-100% FG substitution) on the structural and physicochemical properties of FG gels. As the amount of FUR increased to 25%, the FG/FUR gel showed improved hardness and gel strength (P<0.05). Additionally, increasing FUR levels led to higher gelling and melting points, showing a dose-dependent relationship. Microstructural analysis revealed that adding FUR created a denser gel network with smaller gaps. SAXS scattering intensities also increased as FUR concentration rose. Overall, adding FUR improved the gelling properties of FG without negatively affecting springiness and syneresis, enhancing gel strength and gelling temperature.
The limitations of fish gelatin (FG) in terms of weak gelling properties, low gel strength, and inability to set at room temperature. By investigating the impact of furcellaran (FUR), a gelling agent, the study offers a solution to enhance FG’s functional properties, making it a more viable alternative to traditional animal-based gelatin. The findings suggest that FUR improves the texture, gel strength, and thermal stability of FG, which is crucial for a wide range of applications in the food and pharmaceutical industries. This could lead to the development of more sustainable, plant-based gelling agents, offering ethical and environmental benefits. Additionally, the study enhances the understanding of the molecular interactions between FG and FUR, providing a foundation for further innovations in gelation technology and the creation of improved, multifunctional gel-based products.
คณะเทคโนโลยีสารสนเทศ
Traditional methods of public relations and learning often lack engagement and fail to provide users with a deep and immersive experience. Additionally, these methods struggle to reach a wide audience, especially those unable to visit the physical location. This project aims to solve the issues of accessibility and awareness regarding the institution’s Chalermphrakiat Hall and historical exhibition. Utilizing metaverse technology to simulate important locations allows users to explore the site and view key information in a virtual format, thereby enhancing the engagement of students staff alumni and the general public. The metaverse system is developed using Unity, a powerful game engine capable of supporting the creation of metaverse environments. This allows for the creation of an interactive and realistic virtual space. Unity also supports the management of physics, lighting, and sound, further enhancing realism. Additionally, the system is integrated with web browsers using WebGL technology, enabling the project developed in Unity to be accessed directly through a browser. Users can visit and interact with the metaverse environment from anywhere without the need to install additional software. The developers have thus created the metaverse system to provide a realistic and engaging learning experience, enhancing public relations efforts and fostering a strong connection with the institution efficiently.
คณะเทคโนโลยีการเกษตร
Currently, Thailand is facing the issue of an aging agricultural workforce and a shortage of labor. The hiring process for agricultural workers is primarily based on word-of-mouth within a limited, narrow area. This may have indirect negative effects in various aspects, such as the lack of basic selection criteria (experience, skills), budget control, and hiring processes. As a result, the idea of creating a job platform specifically for farmers was conceived.Currently, Thailand is facing the issue of an aging agricultural workforce and a shortage of labor. The hiring process for agricultural workers is primarily based on word-of-mouth within a limited, narrow area. This may have indirect negative effects in various aspects, such as the lack of basic selection criteria (experience, skills), budget control, and hiring processes. As a result, the idea of creating a job platform specifically for farmers was conceived.
คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This study aims to develop a board game for teaching Integrated Farming System and to examine the learning achievement of third-year vocational certificate students at Ratchaburi College of Agriculture and Technology who used the board game as a learning tool. The research instruments included a board game developed using the Educational Boardgame Design Canvas. The board game is a strategic planning game consisting of five game boards, and 166 cards categorized into four types: 30 event cards, 60 special action cards, 16 character cards, and 60 production cards. It also includes 180 resource tokens of six kinds: 60 water tokens, 60 soil tokens, 45 plant product tokens, 45 animal product tokens, 45 aquatic product tokens, and 45 currency tokens. Additional components include one die and five player aid sheets. The game emphasizes planning and decision-making in integrated farming to maximize production and achievement points under game conditions and simulated scenarios. Research tools also included pre-and post-tests and a satisfaction questionnaire. The results indicated that students’ average scores significantly increased at the .05 level after using the board game, with the average pre-test score at 6.54 and the post-test score rising to 17.71. Additionally, an analysis of student satisfaction with board game-based learning revealed a high level of satisfaction (mean score = 4.45). The highest-rated aspects were the teacher’s implementation of post-tests (mean score = 4.69) and the engaging and diverse teaching methods used (mean score = 4.66).