This project aims to design and develop a propulsion system for agricultural equipment using RFID technology and evaluate its movement performance on different surfaces, including concrete and grass. The experiment focuses on examining the tag detection range under transmission power levels of 20 dBm, 23 dBm, and 26 dBm, as well as the impact of antenna angles on detection efficiency. Additionally, the system was tested in three movement scenarios: straight path, left turn, and right turn, at distances of 2 meters, 4 meters, and 6 meters. The results indicate that the system achieved the highest average speed of 0.4736 m/s and an average turning angle of 91.6° when moving in a straight path on a concrete surface at a distance of 4 meters. On a grass surface at the same distance, the average speed was 0.4483 m/s, with an average turning angle of 91.1°. For left and right turns, the movement on the concrete surface generally exhibited a higher average speed than on grass, particularly at a distance of 4 meters, where differences in turning angles were observed. This study provides insights into the factors affecting the movement of agricultural mowing equipment and serves as a foundation for enhancing the efficiency of propulsion systems in future developments.
ปัจจุบัน เทคโนโลยี RFID (Radio Frequency Identification) ได้รับการใช้งานอย่างแพร่หลายในหลากหลายอุตสาหกรรมและแอปพลิเคชันที่เติบโตอย่างรวดเร็ว เทคโนโลยีนี้ใช้คลื่นวิทยุในการระบุวัตถุที่ติดแท็กโดยไม่จำเป็นต้องมองเห็นหรือสัมผัสโดยตรง ทำให้การติดตามและระบุตำแหน่งมีความแม่นยำ คุ้มค่าทางเศรษฐกิจ และสามารถทำงานได้อย่างมีประสิทธิภาพในสภาพแวดล้อมที่หลากหลาย เช่น ภาคอุตสาหกรรมและการเกษตร ในภาคการเกษตร การใช้ RFID มีข้อดีหลายประการ เช่น ความสามารถในการทำงานกลางแจ้งโดยไม่ต้องพึ่งพาเซ็นเซอร์ราคาแพงหรือระบบสะท้อนสัญญาณที่ซับซ้อน ซึ่งช่วยลดต้นทุนและเพิ่มความแม่นยำในการควบคุมอุปกรณ์ทางการเกษตร งานวิจัยนี้มุ่งเน้น การออกแบบและพัฒนาระบบขับเคลื่อนต่อพ่วงอุปกรณ์ทางการเกษตรโดยใช้เทคโนโลยี RFID เพื่อศึกษาการเคลื่อนที่ของระบบบนพื้นผิวที่แตกต่างกัน ได้แก่ พื้นปูนคอนกรีตและสนามหญ้า โดยมีการติดตั้งแท็ก RFID บนเสาของแต่ละแถวเพื่อช่วยระบุตำแหน่งและทิศทางการเคลื่อนที่ของระบบ ผลการศึกษานี้จะช่วยให้เข้าใจข้อดีและข้อจำกัดของการใช้ RFID ในภาคการเกษตร ซึ่งสามารถนำไปต่อยอดเพื่อพัฒนาเทคโนโลยีการเกษตรให้มีประสิทธิภาพและลดต้นทุนในอนาคต
คณะสถาปัตยกรรม ศิลปะและการออกแบบ
Design a graphic concept for a vending machine and its surrounding area (5x6 meters) featuring INGU skincare products
วิทยาลัยการจัดการนวัตกรรมและอุตสาหกรรม
This research aims to develop a horse treat product that meets the nutritional and health needs of horses by using natural ingredients with beneficial properties, such as oats, wheat flour, corn flour, and organic molasses. These ingredients are rich in fiber, vitamins, and essential minerals for horses, while also enhancing digestive efficiency, reducing the risk of colic, and providing an appropriate energy source. The treat is designed with a shape suitable for a horse’s chewing behavior and is infused with Thai fruit flavors, such as pineapple and ripe mango, to attract horses and make consumption easier. The production process emphasizes cleanliness and safety by selecting organic ingredients and avoiding harmful preservatives. The packaging is designed to maintain product quality for an extended period, prevent moisture, and be convenient for horse owners to use. Additionally, the treat can be used as a reward during horse training, helping to strengthen the bond between the horse and its owner while reducing equine stress. This product serves as both a health-boosting snack and an effective training tool, making it suitable for horses that require highly nutritious supplements. It also provides a new option for horse owners seeking a safe and beneficial product for their horse’s overall well-being.
คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This aimed to 1) develop an effective augmented reality (AR) media integrated with the metaverse to enhance English phonics and communication skills. 2) To evaluate English pronunciation skills using augmented reality media integrated with the metaverse, and 3) To assess English communication skills through interactions within the metaverse. The sample group comprised 120 Grade 4 students from two classrooms in the first semester of the 2024 academic year, selected through cluster random sampling and divided into experimental and control groups. The research instruments included AR media sets, media quality assessment forms, phonics tests, and English communication skills assessment forms, administered before and after the learning intervention. Data analysis employed mean (x ̅), standard deviation (S), t-tests for independent samples, and one-way analysis of variance (Multivariate Analysis of Variance: One-Way MANOVA) to compare mean score differences between the experimental and control groups. Results indicated that the overall quality of the AR media kit with the metaverse was rated at a very high level (x ̅= 4.80, S.D. = 0.12). Evaluating specific aspects showed that the content quality was at the highest level (x ̅= 4.92, S.D. = 0.07), while the media production technique also rated highly (x ̅ = 4.70, S.D. = 0.17). Furthermore, the English pronunciation and communication skills of the Grade 4 students using the AR media with the metaverse were significantly higher after the intervention compared to before, the overall quality of the AR media integrated with the metaverse was rated at the highest level (x ̅= 4.80, S.D. = 0.12). For individual aspects, content quality was rated at the highest level (x ̅= 4.92, S.D. = 0.07), and media production techniques were also rated at the highest level (x ̅ = 4.70, S.D. = 0.17). Comparing the mean scores of English pronunciation and communication skills between the two groups, it was found that the experimental group using AR media integrated with the metaverse demonstrated significantly higher English pronunciation skills than the control group (F(1, 89) = 3261.422, p = 0.001, Partial η² = 0.98). Additionally, the experimental group exhibited significantly higher English communication skills than the control group (F(1, 89) = 4239.365, p = 0.001, Partial η² = 0.98). These results aligned with the research hypothesis that "Grade 4 students’ English pronunciation and communication skills post-learning with AR media integrated with the metaverse would significantly improve compared to their pre-learning levels at the .05 level of significance.