

Innovation Owner
Mr. TANADON PAROSIN
Student
Details
This project provides a VR-based learning medium for computer assembly, allowing users to gain knowledge and experience in a virtual environment to reduce errors and resource waste before practicing with real equipment.
Nowadays, assembling a computer is considered something close to many people. Everyone has a chance to catch it. which knowledge of various components of computers and skills in assembling computers. These 2 things mentioned above are things that the general public should have basic knowledge and understanding about. For the self-assembly of computers, We therefore would like to provide knowledge to the general public who wants to learn how to assemble a computer, including information about its components. Through presentation in the form of learning media using VR technology, which will help reduce the problem of errors. and resources used in assembly Ready to create excitement for users by simulating computer assembly for users to interact within the virtual world. experience and provide knowledge before actually putting it into practice with real equipment This project was therefore created for those interested in assembling computers. Especially for people who have no experience in computer assembly. Including people who would like to have the opportunity to try building a computer by themselves.
Objective
The objectives include studying computer components and VR development using Unreal Engine to create an interactive simulation that teaches users how to assemble computers effectively.
- To study and understand the various components of a computer.
- To study the use of VR technology equipment in creating learning media using Unreal Engine.
- To provide basic knowledge about computer components and assembly methods to users.
- To provide a simulated experience for users in assembling a computer, where users can interact and practice basic computer assembly by themselves.


