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Website design to help graduates manage food expenses and compliance with proper nutritional principles

Abstract

With the current cost of living situation in Thailand continuously rising, many recent graduates face challenges in managing their expenses in alignment with the increasing living costs. Food expenses, even for common street food, continue to surge with no sign of decreasing, despite improvements in raw material costs. Pay-Attention is a website platform designed to help recent graduates gain insights into managing and optimizing their food expenses effectively. It provides guidance on how to spend wisely, ensuring cost-effectiveness while maintaining adequate daily nutritional intake, without falling into monotonous eating habits.

Objective

ด้วยสถานการณ์ “ค่าครองชีพ” ของประเทศไทยในปัจจุบันมีแนวโน้มพุ่งขึ้นสูงเรื่อยๆ นับตั้งแต่ ยุคหลังโควิด-19 แต่ฐานเงินเดือนและรายได้ของนักศึกษาจบใหม่ ก็ยังคงมีฐานเริ่มต้นเหมือนเดิม ไม่ต่างจากหลายปีก่อน เป็นผลทำให้ประชากรที่พึ่งสำเร็จการศึกษา ในประเทศไทยจำนวนไม่น้อย ประสบกับปัญหาเรื่องการจัดการค่าใช้จ่าย ให้สอดคล้องกับค่าครองชีพอย่างเหมาะสมในปัจจุบัน ทั้งค่าใช้จ่ายคงที่ และค่าใช้จ่ายผันแปร ที่แปรเปลี่ยนไปตามวิถีชีวิตของแต่ละคน มากน้อย ตามความต้องการและรสนิยม ซึ่งเป็นค่าใช้จ่ายที่ต้องระวังและควบคุมการใช้จ่ายอย่างมีสติเสมอโดยเฉพาะค่าใช้จ่ายเรื่องอาหารที่แม้แต่ตามสั่งทั่วไปก็พุ่งสูงขึ้นเรื่อยเรื่อยไม่มีท่าทีจะลดลงแม้ต้นทุนวัตถุดิบจะปรับปรุงก็ตาม

Other Innovations

Viola edible flower production in soilless culture

คณะเทคโนโลยีการเกษตร

Viola edible flower production in soilless culture

The objective of this experiment was to determine the effect of nitrogen and potassium concentration combination with photoperiod on the growth of Viola in a plant factory to increase the quality of the products, reduce the production time and increase the production cycle throughout the year. The experimental plan was 3x3 Factorial in CRD with nine treatments and three replications (six plants per replication). The factor of this study was two factors; the first factor was three different concentrations of nitrogen and potassium in ratios of 1:1, 1:2 and 2:1. The second factor was the application of different photoperiods. There were 1) 24-hours photoperiod, 2) 8-hours light/16-hours dark photoperiod (Induced flowering state: 13-hours light/11-hours dark photoperiod) and 3) 5-hours light/3-hours dark photoperiod. Controlled temperature at 25 °C, the EC=1.5-2.0 mS/cm and the pH=5.8-6.5 in all treatment. The result showed that the concentration of N: K in the ratio of 1:1 combined with 24-hour photoperiod was the most vegetative growth and also maximizes reproductive growth. The overall great sensory evaluation was an acceptable level and suitable for cooking or decorating dishes. Therefore, the concentration of N: K in the ratio of 1:1 combined with 24-hour photoperiod is the best treatment to increase the quality of the product, reduce the production time of viola flowers in each cycle from 90-100 days down to 43-45 days which is good for farmers.

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THE DEVELOPMENT OF LEARNING ACHIEVEMENT THE USE OF THE INTEGRATED FARMING SYSTEM BOARD GAME FOR THIRD-YEAR VOCATIONAL CERTIFICATE STUDENTS AT RATCHABURI COLLEGE OF AGRICULTURE AND TECHNOLOGY

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี

THE DEVELOPMENT OF LEARNING ACHIEVEMENT THE USE OF THE INTEGRATED FARMING SYSTEM BOARD GAME FOR THIRD-YEAR VOCATIONAL CERTIFICATE STUDENTS AT RATCHABURI COLLEGE OF AGRICULTURE AND TECHNOLOGY

This study aims to develop a board game for teaching Integrated Farming System and to examine the learning achievement of third-year vocational certificate students at Ratchaburi College of Agriculture and Technology who used the board game as a learning tool. The research instruments included a board game developed using the Educational Boardgame Design Canvas. The board game is a strategic planning game consisting of five game boards, and 166 cards categorized into four types: 30 event cards, 60 special action cards, 16 character cards, and 60 production cards. It also includes 180 resource tokens of six kinds: 60 water tokens, 60 soil tokens, 45 plant product tokens, 45 animal product tokens, 45 aquatic product tokens, and 45 currency tokens. Additional components include one die and five player aid sheets. The game emphasizes planning and decision-making in integrated farming to maximize production and achievement points under game conditions and simulated scenarios. Research tools also included pre-and post-tests and a satisfaction questionnaire. The results indicated that students’ average scores significantly increased at the .05 level after using the board game, with the average pre-test score at 6.54 and the post-test score rising to 17.71. Additionally, an analysis of student satisfaction with board game-based learning revealed a high level of satisfaction (mean score = 4.45). The highest-rated aspects were the teacher’s implementation of post-tests (mean score = 4.69) and the engaging and diverse teaching methods used (mean score = 4.66).

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คณะวิศวกรรมศาสตร์

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