KMITL Innovation Expo 2026 LogoKMITL 66th Anniversary Logo

“THE VEIL” Community Mall and Agricultural Hub

Abstract

A mixed-used complex consisting of commercial spaces, agricultural informative center, workshop, vertical farming and home office.

Objective

เพื่อส่งเสริมเศรษฐกิจชุมชน ส่งต่อองค์ความรู้ทางการเกษตร และทดลองการปลูกข้าวแนวตั้ง

Other Innovations

Cooling suit with two-phase flow heat-exchange system

วิทยาเขตชุมพรเขตรอุดมศักดิ์

Cooling suit with two-phase flow heat-exchange system

Cooling suit with two-phase flow heat-exchange system is a state-of-the-art heat sink, designed for thermal dissipation in fire fighter, racing driver and worker who needs to wear Personal Protective Equipment (PPE). The liquid cooling system with gas injection can enhance heat transfer performance and continuously maintain the temperature at 18-20 degree Celsius.

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Energy storage system for solar cells by using graphene quantum dot battery

คณะวิทยาศาสตร์

Energy storage system for solar cells by using graphene quantum dot battery

This project aims to investigate and develop an energy storage system utilizing solar energy sources through the integration of solar cell technology and Graphene Quantum Dot Battery, representing a novel approach to enhancing energy storage efficiency and prolonging the lifespan of renewable energy systems. The selection of graphene and quantum dots as materials for battery development is attributed to their exceptional properties, including high electrical conductivity, charge storage capacity, efficient energy transfer, and enhanced stability.

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Metaverse Prototype Designing of Thai Film Archive (Public Organization) for an Immersive Experience

คณะสถาปัตยกรรม ศิลปะและการออกแบบ

Metaverse Prototype Designing of Thai Film Archive (Public Organization) for an Immersive Experience

This research focuses on the design of a Metaverse Prototype Thai Film Archive (Public Organization) to study immersive experiences. The aims were to: 1) examine design concepts and technologies for digital immersion, 2) create and showcase these designs in the Metaverse cinema, and 3) evaluate the results and formulate knowledge for virtual exhibition design using qualitative research methods, including prototype testing with participant interviews to assess satisfaction. The design principles consisted of architectural, exhibition, and user experience concepts, leading to a virtual world creation process involving 3D structural modeling, interactive functionalities, and exhibition layout before prototype testing. The evaluation included tests by ten participants and group discussions on overall experience, cinema content value, Metaverse design, and educational enhancement in museums. The design evaluation indicated a 70% positive overall experience, with half of the users finding stable usability. However, significant viewing barriers were identified, with a high need for operational instructions and navigational aids. Content understanding and Metaverse interaction were perceived positively, and the educational aspect was highly valued. The study concludes that while the overall experience was good, technology limitations (as of 2023) and interaction challenges require ongoing refinement to improve stability and usability, although the educational value was affirmed as strong.

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