
In raising crickets for meat consumption, the growth rate and growth period of crickets are important data used to identify the number of crickets per breeding area at each age. Therefore, the researcher has an idea to create a system for monitoring the growth rate of crickets in a closed system using an infrared camera combined with computer image processing to study the growth and identify the growth period of crickets at each age in order to obtain knowledge that can be disseminated to farmers to improve the breeding process for maximum efficiency.
ปัจจุบันจิ้งหรีดถือได้ว่าเป็นสัตว์เศรษฐกิจชนิดใหม่ของประเทศไทยซึ่งทางภาครัฐโดยเฉพาะกรมปศุสัตว์ได้เริ่มมีการส่งเสริมให้ภาคการเกษตรได้เพาะเลี้ยงจิ้งหรีดเพื่อการบริโภคสำหรับการส่งออก และเป็นการตอบรับกับเทรนด์อุตสาหกรรมอาหารใหม่ (Novel food) ตามแนวทางขององค์การอาหาร และเกษตรแห่งสหประชาชาติ (FAO : Food and Agriculture Organization) ซึ่งคาดการณ์เอาไว้ว่าจำนวนประชากรโลกจะเพิ่มขึ้นอย่างต่อเนื่องทำให้ความต้องการแหล่งโปรตีนมีมากขึ้นตามไปด้วย คณะผู้วิจัยจึงมีแนวความคิดที่จะหาสร้างระบบเลี้ยงจิ้งหรีดที่มีประสิทธิภาพ

คณะเทคโนโลยีสารสนเทศ
Traditional methods of public relations and learning often lack engagement and fail to provide users with a deep and immersive experience. Additionally, these methods struggle to reach a wide audience, especially those unable to visit the physical location. This project aims to solve the issues of accessibility and awareness regarding the institution’s Chalermphrakiat Hall and historical exhibition. Utilizing metaverse technology to simulate important locations allows users to explore the site and view key information in a virtual format, thereby enhancing the engagement of students staff alumni and the general public. The metaverse system is developed using Unity, a powerful game engine capable of supporting the creation of metaverse environments. This allows for the creation of an interactive and realistic virtual space. Unity also supports the management of physics, lighting, and sound, further enhancing realism. Additionally, the system is integrated with web browsers using WebGL technology, enabling the project developed in Unity to be accessed directly through a browser. Users can visit and interact with the metaverse environment from anywhere without the need to install additional software. The developers have thus created the metaverse system to provide a realistic and engaging learning experience, enhancing public relations efforts and fostering a strong connection with the institution efficiently.

คณะเทคโนโลยีสารสนเทศ
The project of game development to educate about Egyptian civilization This is intended to be a game to promote learning about ancient Egyptian civilization. The original learning may feel boring. Do not attract the attention of learners Therefore saw the presentation in the form of a game on virtual reality technology that inserts knowledge history With the aim of making learning more interesting The organizers can choose to use Unreal Engine 5.1 (Unreal Engine 5.1) and Oculus Quest II (Oculus Quest2) to develop. Within the game, players must find a way to escape from this room within the specified period of solving puzzles in various forms such as statues, traps, etc. In order to solve puzzles and leave this room, players must collect all the information inside the room. In addition, the game shows the life of the player and when the player cannot solve the puzzle correctly.

คณะศิลปศาสตร์
"Niyom Thai" represents health-centric footwear adorned with traditional Thai patterns, embodying an innovative approach to sustainable development tailored to the current needs of local communities. These shoes utilize natural materials to mitigate fatigue and integrate safety technologies, including location tracking via a mobile application and heart rate monitoring. This addresses the aspects of convenience and well-being in both daily life and travel