The research on improving the strength of solid electrolytes aims to enhance the properties of solid electrolyte materials produced from cement and additives that help develop the cement structure to generate electricity. The main components include sodium chloride (NaCl) and graphite, which contribute to the material’s ability to generate a weak electrical current. The objective is to develop an electricity-generating flooring material. This study involves preparing a mixture of cement, water, sodium chloride (NaCl), and graphite to enhance the material’s electrical conductivity. It is highly anticipated that this research will lead to the development of concrete flooring capable of generating electricity and can be further expanded for future applications.
ในปัจจุบัน ความต้องการใช้พลังงานไฟฟ้าเพิ่มขึ้นนอย่างต่อเนื่อง ส่งผลให้เกิดการพัฒนาเทคโนโลยีและนวัตกรรมใหม่ ๆ เพื่อเพิ่มแหล่งพลังงานทางเลือกที่มีความยั่งยืนและเป็นมิตรต่อสิ่งแวดล้อม หนึ่งในแนวทางที่ได้รับความสนใจ คือการพัฒนาวัสดุที่สามารถผลิตและกักเก็บพลังงานไฟฟ้าได้ในตัวเอง ซึ่งสามารถนำไปใช้ในโครงสร้างพื้นฐานต่าง ๆเช่น พื้นทางเดิน อาคาร หรือพื้นที่สาธารณะ ดังนั้น งานวิจัยนี้จึงมีเป้าหมายเพื่อพัฒนาและปรับปรุงคุณสมบัติของเซลล์อิเล็กโทรไลต์ชนิดแข็งที่มีโครงสร้างพื้นฐานจากซีเมนต์ โดยมุ่งเน้นการเพิ่มความแข็งแรงของวัสดุควบคู่ไปกับการรักษาคุณสมบัติการนำไฟฟ้า เพื่อให้สามารถนำไปใช้งานเป็นวัสดุปูพื้นที่สามารถผลิตกระแสไฟฟ้าได้ งานวิจัยนี้คาดหวังว่าจะเป็นแนวทางสำคัญในการ พัฒนาวัสดุก่อสร้างสามารถต่อยอดไปสู่การประยุกต์ใช้ในอนาคตได้อย่างมีประสิทธิภาพ

คณะวิทยาศาสตร์
This work presents the fabrication of the handheld meter for potentiometric detection of Hg (II). The meter was constructed based on using an ion-sensitive field-effect transistor (ISFET) platform. The developed meter provides high accuracy and precision (%Recovery was in the range of 92.55 - 109.32 and %RSD was 2.38). It was applied to the analysis of cosmetic samples. The results by the developed electrode were not significantly different at a 95% confidence level compared to the results by using ICP-OES.

คณะสถาปัตยกรรม ศิลปะและการออกแบบ
In the world of blood donation, there are 2 types of people: those who donate blood and those who don't. Most campaigners emphasize how to persuade more people to donate blood and recruit more new blood donors. We believe that even though such focus is important, there're more critical aspects that might have been neglected, which is: for those who have already made up their minds to be blood doners, will they be successful in donating when the time comes? According to our studies, only 63 % of attempted doners are successful. Regrettably, 37 % has to go home disappointed as their bodies are not fit for the conditions required by Red Cross medical staff at blood donation centers (which include some most basic preparations such as low-fat food intake and 8-hours sleep on the night before). Our campaign, ‘Blood in Need, Buddy Indeed’, focuses on 2 aspects. Firstly, to persuade more people to donate blood. Secondly, for those who have made up their minds to donate blood, we will provide necessary support (both body and mind) so that they are fully prepared and successful in donating blood when the time comes via networks of systems, staffs and the newly designed and prototype of the application ‘Blood D’. Our campaign covers the whole ‘before/during/after’ experience of users (as blood doners). Support includes assessment of their current condition whether they are within the requirement of Red Cross Blood Bank. ‘Blood D’ will also provide relevant information on blood donating events, such as locations, and time booking. Once sign-up, the application “Blood D” will sent friendly reminder and clear infographic on how to prepare their bodies as daily notifications during the 7 days countdown. This is to ensure that the users’ blood will be ‘D’ (homophone of the Thai word ‘ดี’ which mean ‘good’ and at the same time playing on the word ‘ Buddy’) or be the ‘good blood’ that can save lives for those in need. After organizing 4 blood donation events both within and outside the KMITL. The numbers of successful blood doners have increased from 63 % to 78 % (this number is the average of 4 events, with the most successful event of 89%). The campaign has won the first runner up in national blood donation campaign competition. It is highly anticipated that once the application “Blood D” is fully launched, it will help increase the amount of blood collected up to 15% with the same numbers of existing doners.

คณะเทคโนโลยีสารสนเทศ
The project of game development to educate about Egyptian civilization This is intended to be a game to promote learning about ancient Egyptian civilization. The original learning may feel boring. Do not attract the attention of learners Therefore saw the presentation in the form of a game on virtual reality technology that inserts knowledge history With the aim of making learning more interesting The organizers can choose to use Unreal Engine 5.1 (Unreal Engine 5.1) and Oculus Quest II (Oculus Quest2) to develop. Within the game, players must find a way to escape from this room within the specified period of solving puzzles in various forms such as statues, traps, etc. In order to solve puzzles and leave this room, players must collect all the information inside the room. In addition, the game shows the life of the player and when the player cannot solve the puzzle correctly.