The research on improving the strength of solid electrolytes aims to enhance the properties of solid electrolyte materials produced from cement and additives that help develop the cement structure to generate electricity. The main components include sodium chloride (NaCl) and graphite, which contribute to the material’s ability to generate a weak electrical current. The objective is to develop an electricity-generating flooring material. This study involves preparing a mixture of cement, water, sodium chloride (NaCl), and graphite to enhance the material’s electrical conductivity. It is highly anticipated that this research will lead to the development of concrete flooring capable of generating electricity and can be further expanded for future applications.
ในปัจจุบัน ความต้องการใช้พลังงานไฟฟ้าเพิ่มขึ้นนอย่างต่อเนื่อง ส่งผลให้เกิดการพัฒนาเทคโนโลยีและนวัตกรรมใหม่ ๆ เพื่อเพิ่มแหล่งพลังงานทางเลือกที่มีความยั่งยืนและเป็นมิตรต่อสิ่งแวดล้อม หนึ่งในแนวทางที่ได้รับความสนใจ คือการพัฒนาวัสดุที่สามารถผลิตและกักเก็บพลังงานไฟฟ้าได้ในตัวเอง ซึ่งสามารถนำไปใช้ในโครงสร้างพื้นฐานต่าง ๆเช่น พื้นทางเดิน อาคาร หรือพื้นที่สาธารณะ ดังนั้น งานวิจัยนี้จึงมีเป้าหมายเพื่อพัฒนาและปรับปรุงคุณสมบัติของเซลล์อิเล็กโทรไลต์ชนิดแข็งที่มีโครงสร้างพื้นฐานจากซีเมนต์ โดยมุ่งเน้นการเพิ่มความแข็งแรงของวัสดุควบคู่ไปกับการรักษาคุณสมบัติการนำไฟฟ้า เพื่อให้สามารถนำไปใช้งานเป็นวัสดุปูพื้นที่สามารถผลิตกระแสไฟฟ้าได้ งานวิจัยนี้คาดหวังว่าจะเป็นแนวทางสำคัญในการ พัฒนาวัสดุก่อสร้างสามารถต่อยอดไปสู่การประยุกต์ใช้ในอนาคตได้อย่างมีประสิทธิภาพ

คณะวิทยาศาสตร์
Air pollution, particularly PM2.5, is a major environmental and public health concern in Bangkok. Instead of predicting PM2.5 levels, this project aims to identify the most significant factors influencing PM2.5 concentration. By analyzing historical air quality, weather, and other environmental data, we will determine which variables—such as temperature, humidity, wind speed, or other pollutants—have the greatest impact on PM2.5 fluctuations.

คณะวิศวกรรมศาสตร์
This Project has been undertaken to address the need for skill development and knowledge enhancement in pneumatic systems and automation control, which are crucial in today’s manufacturing industry. Pneumatic systems play a vital role in various production processes, including machine control, automated devices, and assembly lines. However, the Department of Measurement and Control Engineering currently lacks a laboratory dedicated to the study and experimentation of pneumatic systems due to the deterioration and lack of maintenance of the previously used equipment. This has resulted in students missing the opportunity to practice essential skills required in the industrial sector. The authors of this thesis recognize the necessity of reviving and developing a pneumatic laboratory that can effectively support teaching, learning, and research activities. This project focuses on studying and developing industrial robotic arm control systems and pneumatic systems, integrating modern technologies such as Programmable Logic Controllers (PLC) and AI Vision. These systems are intended to be applicable to real-world industrial contexts. The outcomes of this project are expected to not only enhance the understanding of relevant technologies but also aim to transform the laboratory into a vital learning hub for current and future students. Furthermore, this initiative seeks to improve the competitiveness of students in the job market and support the development of innovations in the manufacturing industry in the years to come.

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This study aims to develop a board game for teaching Integrated Farming System and to examine the learning achievement of third-year vocational certificate students at Ratchaburi College of Agriculture and Technology who used the board game as a learning tool. The research instruments included a board game developed using the Educational Boardgame Design Canvas. The board game is a strategic planning game consisting of five game boards, and 166 cards categorized into four types: 30 event cards, 60 special action cards, 16 character cards, and 60 production cards. It also includes 180 resource tokens of six kinds: 60 water tokens, 60 soil tokens, 45 plant product tokens, 45 animal product tokens, 45 aquatic product tokens, and 45 currency tokens. Additional components include one die and five player aid sheets. The game emphasizes planning and decision-making in integrated farming to maximize production and achievement points under game conditions and simulated scenarios. Research tools also included pre-and post-tests and a satisfaction questionnaire. The results indicated that students’ average scores significantly increased at the .05 level after using the board game, with the average pre-test score at 6.54 and the post-test score rising to 17.71. Additionally, an analysis of student satisfaction with board game-based learning revealed a high level of satisfaction (mean score = 4.45). The highest-rated aspects were the teacher’s implementation of post-tests (mean score = 4.69) and the engaging and diverse teaching methods used (mean score = 4.66).