A conceptual model inspired by Art Deco art, using the luxury, elegance, balance and the use of black and gold, which are the characteristics of Art Deco art, to create a conceptual model that is balanced, stable, elegant, sequential to look dynamic and uses black and gold to express Art Deco luxury.
เพื่อศึกษาเอกลักษณ์และความงามของศิลปะอาร์ตเดโคและนำมาประยุกต์ใช้ในงานออกแบบ
คณะวิศวกรรมศาสตร์
Artificial intelligence for agriculture and environment is a collection of significant models for enviromental friendly Thailand development. The models create with machine learning and deep learning by Near infrared spectroscopy research center for agricultural and food products, including: Determining the nutrient needs (N P K) of durian trees by measuring durian leaves using a non-destructive technique using artificial intelligence, Identification of combustion properties of biomass from fast-growing trees and agricultural residues using non-destructive techniques combined with artificial intelligence, and Evaluation of global warming due to biomass combustion using non-destructive techniques using artificial intelligence. The basic technology used is Near infrared Fourier transform spectroscopy technology which measurement and output display can be done quickly without chemical, no requirement for special expert, and measurement price per sample is very low. But the instrument cannot be produced in Thailand.
คณะวิทยาศาสตร์
Direct Arc Plasma Generator with Six Nozzles, Applications of Plasma Technology and Progress in Nuclear Fusion and Thailand Tokamak-1 (TT1) Development
คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This study aims to develop a board game for teaching Integrated Farming System and to examine the learning achievement of third-year vocational certificate students at Ratchaburi College of Agriculture and Technology who used the board game as a learning tool. The research instruments included a board game developed using the Educational Boardgame Design Canvas. The board game is a strategic planning game consisting of five game boards, and 166 cards categorized into four types: 30 event cards, 60 special action cards, 16 character cards, and 60 production cards. It also includes 180 resource tokens of six kinds: 60 water tokens, 60 soil tokens, 45 plant product tokens, 45 animal product tokens, 45 aquatic product tokens, and 45 currency tokens. Additional components include one die and five player aid sheets. The game emphasizes planning and decision-making in integrated farming to maximize production and achievement points under game conditions and simulated scenarios. Research tools also included pre-and post-tests and a satisfaction questionnaire. The results indicated that students’ average scores significantly increased at the .05 level after using the board game, with the average pre-test score at 6.54 and the post-test score rising to 17.71. Additionally, an analysis of student satisfaction with board game-based learning revealed a high level of satisfaction (mean score = 4.45). The highest-rated aspects were the teacher’s implementation of post-tests (mean score = 4.69) and the engaging and diverse teaching methods used (mean score = 4.66).