KMITL Expo 2026 Logo
Half Circle
All Innovation
โปสเตอร์KMITL Expo 2025Cluster 2025ป. ตรี โครงงานพิเศษ
Educational
game
about
Ancient
Egyptian
civilization
คณะเทคโนโลยีสารสนเทศ, เทคโนโลยีสารสนเทศ, วิทยาศาสตรบัณฑิต สาขาวิชาเทคโนโลยีสารสนเทศ
AI Translated
Educational game about Ancient Egyptian civilization

Innovation Owner

LL

Miss LUKSAMEE LUNSIAY

Student

Details

This project develops a virtual reality (VR) game to make learning about ancient Egyptian civilization more engaging. Using Unreal Engine 5.1 and Oculus Quest 2, players solve puzzles and collect information to escape a room while learning history.

The project of game development to educate about Egyptian civilization is intended to be a game to promote learning about ancient Egyptian civilization. Traditional learning methods may feel boring and fail to attract the attention of learners, so this project presents a game using Virtual Reality (VR) technology that integrates historical knowledge. The organizers chose to use Unreal Engine 5.1 and Oculus Quest 2 for development. Within the game, players must find a way to escape from a room within a specified time by solving various puzzles, such as those involving statues or traps. To solve the puzzles and escape, players must collect all the information hidden within the room. Additionally, the game features a player health system; if a player fails to solve a puzzle correctly, their health will gradually decrease, while solving puzzles quickly will increase their health.

Objective

The objectives are to provide knowledge about Egyptian civilization, create an enjoyable experience for players, and teach problem-solving and critical thinking skills.

  1. To provide knowledge about Egyptian civilization.
  2. To create an enjoyable experience for players.
  3. To allow players to learn methods for solving puzzles and answering questions.