KMITL Expo 2026 LogoKMITL 66th Anniversary Logo

Educational game about Ancient Egyptian civilization

Abstract

The project of game development to educate about Egyptian civilization This is intended to be a game to promote learning about ancient Egyptian civilization. The original learning may feel boring. Do not attract the attention of learners Therefore saw the presentation in the form of a game on virtual reality technology that inserts knowledge history With the aim of making learning more interesting The organizers can choose to use Unreal Engine 5.1 (Unreal Engine 5.1) and Oculus Quest II (Oculus Quest2) to develop. Within the game, players must find a way to escape from this room within the specified period of solving puzzles in various forms such as statues, traps, etc. In order to solve puzzles and leave this room, players must collect all the information inside the room. In addition, the game shows the life of the player and when the player cannot solve the puzzle correctly.

Objective

อารยธรรมอียิปต์โบราณเป็นหนึ่งในอารยธรรมอันยิ่งใหญ่ของโลกยุคโบราณที่เป็นต้นกำเนิดของศาสตร์หลายๆแขนง ชาวอียิปต์โบราณถือเป็นนักสร้างสรรค์อารยธรรมทั้งด้านคณิตศาสตร์ และสถาปัตยกรรมอันโดดเด่น เพื่อศึกษาประวัติศาสตร์ซึ่งเป็นรากเหง้าของศาสตร์หลากหลายแขนงนั้นอาจต้องใช้เวลาและแหล่งข้อมูลจากหลายแหล่ง และมักจะเกิดความเบื่อหน่ายขึ้นได้ง่าย เพื่อที่ทำให้การศึกษาประวัติศาตร์เหล่านั้นไม่น่าเบื่อจนเกินไป ผู้จัดทำจึงได้นำเกมแนวไขปริศนาซึ่งสร้างขึ้นออกมาเป็นเสมือนกลไกในห้องลับเพื่อที่จะเสริมสร้างวิธีการแก้ไขปัญหาและได้ค้นหา เรียนรู้ประวัติศาสตร์ไปพร้อมๆกัน ผู้จัดทำเล็งเห็นว่าเทคโนโลยีความเป็นจริงเสมือน หรือ VR (Virtual Reality) สามารถดึงความสนุก และเพิ่มความน่าสนใจของตัวเกมจากผู้เล่นในการแก้ไขปริศนาเพื่อหาวัตถุโบราณและนำข้อมูลที่ได้พบนั้นมาตอบคำถามเพื่อเรียนรู้ประวัติศาสตร์ของอารยธรรมอียิปต์ได้เป็นอย่างดี

Other Innovations

Urban Farming Innovation Learning Center

คณะสถาปัตยกรรม ศิลปะและการออกแบบ

Urban Farming Innovation Learning Center

From the current situation and uncertainty; leads to the concept of food security. It is the application of innovation and technology to create high productivity in a limited area. The unused buildings in urban areas were renovated for planting, created as a learning area for planting in urban area. The different methods of growing plants were presented. There are 35 planting innovations for disseminating knowledge, to create food security, self-reliant, supports sustainable living.

Read more
SIDEWALK DEVELOPMENT TO PROMOTE ACCESSIBILITY OF PUBLIC SERVIERS  FOR ELDERY PEOPLE : A CASE STUDY OF KHON KAEN CITY MUNICIPALITY

คณะสถาปัตยกรรม ศิลปะและการออกแบบ

SIDEWALK DEVELOPMENT TO PROMOTE ACCESSIBILITY OF PUBLIC SERVIERS FOR ELDERY PEOPLE : A CASE STUDY OF KHON KAEN CITY MUNICIPALITY

The concept of building a friendly city for older people by adjusting the physical environment is considered one of the crucial components of promoting older people’s better health and quality of life. Based on this tenet, designing a suitable footpath and considering older people’s needs are vital to the reduction of risks and the increase of safety in travelling, especially for older people living in Wat-Thad and Wat-Klang communities where the proportion of the elderly has continuously, increased. The research aimed to 1) survey the physical environment of footpath, approaching public assistance, 2) observe the elderly’s behavior and satisfaction on footpath in communities, and 3) create the proposal concept in developing the suitable footpath with the elderly’s need in city area. This research used various tools, including the questionnaire on the footpath’s physical environment to analyse problems, limitations, and footpath potentials, the interview of staff in the Engineering Division, Khon Kaen municipality and the questionnaires collecting travelling behaviour, satisfaction and attitude of elderly on the footpath in community. The data analysis the physical environment following six components in the monitoring list showed three used descriptive statistics. Interestingly, from 370 samples, the results of investigating qualified evaluations, namely 1) land utilisation in the communities, 2) linking the transportation network, and 3) beautifully attractive places for walking. However, three unqualified evaluations were 1) safety footpath availability, 2) design for all people, and 3) walking on the footpath to access public assistance and facilities. Moreover, the results from the questionnaire to study older people’s travelling behaviour, indicated that the most travelling objectives were grocery shopping and accessing the recreation sites with frequent visits three to five times per week. Furthermore, older people’s satisfaction with the community footpath was overall at a high level, This research proposed suggestions for developing a safe footpath to ensure safe walking access to facilities and public assistance.

Read more
"Green and Smart City Innovation"+“APOLE” Cultural Product Design

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี

"Green and Smart City Innovation"+“APOLE” Cultural Product Design

"Green and Smart City Innovation" is a concrete integration of social innovation and innovation for smart city in Chiang Rai Province with an interdisciplinary collabarative learning approach based on the research and development of learning in the area by the community. Project Title : “APOLE” Cultural Product Design: The Cultural Product Design Beyond. “City development that aims to improve the quality of life By increasing the efficiency of service city ​​management cost reduction and use of resources Emphasis is placed on the participation mechanisms of the public sector, private sector, public sector, and academic sector. Under the concept of developing a livable, modern, sustainable city that provides citizens in the city with a good quality of life. by leveraging technology and innovation as tools” to move towards a Smart City in the future The government sector uses technology as a driving force. Emphasis is placed on creating an infrastructure system. (Infrastructure) to be consistent with the living conditions of local people. By laying down telecommunications infrastructure, smart poles, arranging electrical wires and grounding communication cables. Installation of intelligent CCTV systems, air quality improvement, Internet of Things (IoT) devices, and Internet of Things (IoT) technology control systems, which help improve people's quality of life so that they can live with more quality.

Read more