The development of a board game to enhance cooking skills focuses on a popular and well-known dish—burgers. This study integrates learning with interactive gameplay, allowing players to gain knowledge about burgers, including their ingredients, preparation methods, and even the basics of running a burger business. Through hands-on activities and engaging game mechanics, players can develop both their culinary skills and entrepreneurial mindset while enjoying the fun and immersive experience of the board game.
บอร์ดการ์ด (Board Game) ได้รับความนิยมที่มากขึ้นในปัจจุบันและถูกพัฒนาอย่างต่อเนื่องจนสามารถเป็นสื่อเพื่อการเรียนรู้ในลักษณะของบอร์ดเกมเพื่อการศึกษาที่สามารถสร้างความสนุกสนาน ความท้าทายและเปิดโอกาสให้มีอำนาจในการตัดสินใจให้ผู้เรียนได้ทดลองความถูกต้องจนพัฒนาศักยภาพให้ผู้เรียนได้หลายทิศทาง เช่น ความเข้าใจ การจดจำ การคิดวิเคราะห์ การสื่อสารระหว่างบุคคลหรือความสัมพันธ์ ไปจนถึงความคิดสร้างสรรค์ ผู้ศึกษาจึงเล็งเห็นถึงโอกาสและความเหมาะสมในการพัฒนาบอร์ดเกมที่ให้เกิดความรู้และความเข้าใจในความรู้เบื้องต้นที่เกี่ยวข้องกับเบอร์เกอร์
คณะสถาปัตยกรรม ศิลปะและการออกแบบ
This research focuses on the design of a Metaverse Prototype Thai Film Archive (Public Organization) to study immersive experiences. The aims were to: 1) examine design concepts and technologies for digital immersion, 2) create and showcase these designs in the Metaverse cinema, and 3) evaluate the results and formulate knowledge for virtual exhibition design using qualitative research methods, including prototype testing with participant interviews to assess satisfaction. The design principles consisted of architectural, exhibition, and user experience concepts, leading to a virtual world creation process involving 3D structural modeling, interactive functionalities, and exhibition layout before prototype testing. The evaluation included tests by ten participants and group discussions on overall experience, cinema content value, Metaverse design, and educational enhancement in museums. The design evaluation indicated a 70% positive overall experience, with half of the users finding stable usability. However, significant viewing barriers were identified, with a high need for operational instructions and navigational aids. Content understanding and Metaverse interaction were perceived positively, and the educational aspect was highly valued. The study concludes that while the overall experience was good, technology limitations (as of 2023) and interaction challenges require ongoing refinement to improve stability and usability, although the educational value was affirmed as strong.
คณะบริหารธุรกิจ
CO Breathalyzer with Voice Response is the device to measured the level of CO residual in a person's lung who consume tobacco. Measuring residual CO in human breath can identify the tobacco addiction level instead of measuring nicotine in blood.
คณะเทคโนโลยีสารสนเทศ
In the era where information technology plays a significant role in various fields, the use of website to support education has become essential. This case study focuses on the development of a website for the Object Oriented Programming (OOP) course at King Mongkut's Institute of Technology Ladkrabang (KMITL) to facilitate instructors and teaching assistants in grading, assessing student work, and tracking student progress. The developed system helps reduce grading errors, ensures accurate and timely assessments, and enables efficient monitoring of students' academic performance. Additionally, the platform allows students to schedule project submissions and track their grades, while providing statistical data on student performance. This development aims to modernize and enhance the quality of teaching and learning.