In today’s rapidly expanding e-commerce environment, the massive volume of product reviews makes it crucial to summarize user opinions in a way that is both comprehensible and practically applicable. This research presents a system for analyzing product reviews using Aspect-Based Sentiment Analysis (ABSA), a Natural Language Processing (NLP) technique that identifies key aspects of a review (such as shipping, product quality, and packaging) and evaluates the sentiment (positive, negative, or neutral) associated with each aspect, allowing both consumers and merchants to gain more efficient access to in-depth insights. This project focuses on developing AI for Thai-language ABSA by utilizing WangchanBERTa, a model trained on Thai data, and comparing it with various standard approaches such as TF-IDF + Logistic Regression, Word2Vec + BiLSTM, and Multilingual BERT (mBERT/XLM-R) to assess their performance in terms of accuracy, speed, and resource usage. Additionally, a dashboard visualization is provided to help users quickly grasp review trends. The expected outcome is to create an AI tool that can be practically employed in the e-commerce industry, enabling consumers to make easier purchasing decisions and assisting merchants in effectively improving their products and services.
ปัจจุบันการซื้อขายสินค้าออนไลน์เติบโตขึ้นอย่างรวดเร็ว ทำให้ข้อมูลรีวิวสินค้าจากผู้บริโภคมีปริมาณเพิ่มขึ้นเป็นจำนวนมาก รีวิวเหล่านี้มีบทบาทสำคัญในการตัดสินใจซื้อของลูกค้าและการปรับปรุงคุณภาพสินค้าของร้านค้า อย่างไรก็ตาม ปริมาณข้อมูลที่มากเกินไปและความหลากหลายของรูปแบบการแสดงความคิดเห็นทำให้การสรุปและวิเคราะห์ข้อมูลเหล่านี้เป็นไปได้ยาก ผู้บริโภคต้องใช้เวลามากในการอ่านรีวิวจำนวนมากเพื่อสรุปแนวโน้มความคิดเห็น ในขณะที่ร้านค้าประสบปัญหาในการวิเคราะห์ข้อมูลรีวิวเพื่อปรับปรุงผลิตภัณฑ์และบริการ เพื่อแก้ไขปัญหานี้ งานวิจัยนี้นำเสนอการประยุกต์ใช้ Aspect-Based Sentiment Analysis (ABSA) ซึ่งเป็นเทคนิคใน Natural Language Processing (NLP) ที่สามารถแยกแยะ แง่มุมสำคัญของรีวิวสินค้า (Aspects) และวิเคราะห์ อารมณ์ของแต่ละแง่มุม (Sentiments) โดยอัตโนมัติ การนำเทคนิคนี้มาใช้จะช่วยให้ผู้บริโภคสามารถรับข้อมูลเชิงลึกจากรีวิวได้ง่ายขึ้น และช่วยให้ร้านค้าสามารถใช้ข้อมูลรีวิวเพื่อปรับปรุงสินค้าและบริการอย่างมีประสิทธิภาพ โครงงานนี้ยังมุ่งเน้นการศึกษาว่า แนวทาง AI แบบใดมีประสิทธิภาพสูงสุดในการทำ ABSA สำหรับภาษาไทย โดยเปรียบเทียบ วิธีการประมวลผลภาษาธรรมชาติแบบดั้งเดิม กับเทคนิคการเรียนรู้เชิงลึกที่ทันสมัย เพื่อให้ได้แนวทางที่เหมาะสมที่สุด พร้อมทั้งพัฒนา Dashboard Visualization ที่ช่วยให้ข้อมูลรีวิวถูกนำเสนอในรูปแบบที่เข้าใจง่ายและสามารถนำไปใช้งานจริงในอุตสาหกรรมอีคอมเมิร์ซ

คณะเทคโนโลยีการเกษตร
This study examines the effects of chemical mutagens, ethyl methane sulfonate (EMS) and colchicine in inducing mutations in Chrysanthemum spp. through tissue culture techniques. In vitro cultures of Chrysanthemum were treated with various concentrations of EMS and colchicine to assess their impact on shoot regeneration and mutation frequency. Results indicated that EMS significantly increased phenotypic variability, leading to enhanced flower color and size, while colchicine treatment effectively induced polyploidy, resulting in plants with greater flower size and overall vigor. Morphological assessments, along with genetic analyses using molecular markers, confirmed the mutations associated with these treatments. The integration of chemical mutagenesis with tissue culture presents a promising approach for developing novel Chrysanthemum varieties with improved ornamental traits.

คณะวิศวกรรมศาสตร์
The integration of intelligent robotic systems into human-centric environments, such as laboratories, hospitals, and educational institutions, has become increasingly important due to the growing demand for accessible and context-aware assistants. However, current solutions often lack scalability—for instance, relying on specialized personnel to repeatedly answer the same questions as administrators for specific departments—and adaptability to dynamic environments that require real-time situational responses. This study introduces a novel framework for an interactive robotic assistant (Beckerle et al. , 2017) designed to assist during laboratory tours and mitigate the challenges posed by limited human resources in providing comprehensive information to visitors. The proposed system operates through multiple modes, including standby mode and recognition mode, to ensure seamless interaction and adaptability in various contexts. In standby mode, the robot signals readiness with a smiling face animation while patrolling predefined paths or conserving energy when stationary. Advanced obstacle detection ensures safe navigation in dynamic environments. Recognition mode activates through gestures or wake words, using advanced computer vision and real-time speech recognition to identify users. Facial recognition further classifies individuals as known or unknown, providing personalized greetings or context-specific guidance to enhance user engagement. The proposed robot and its 3D design are shown in Figure 1. In interactive mode, the system integrates advanced technologies, including advanced speech recognition (ASR Whisper), natural language processing (NLP), and a large language model Ollama 3.2 (LLM Predictor, 2025), to provide a user-friendly, context-aware, and adaptable experience. Motivated by the need to engage students and promote interest in the RAI department, which receives over 1,000 visitors annually, it addresses accessibility gaps where human staff may be unavailable. With wake word detection, face and gesture recognition, and LiDAR-based obstacle detection, the robot ensures seamless communication in English, alongside safe and efficient navigation. The Retrieval-Augmented Generation (RAG) human interaction system communicates with the mobile robot, built on ROS1 Noetic, using the MQTT protocol over Ethernet. It publishes navigation goals to the move_base module in ROS, which autonomously handles navigation and obstacle avoidance. A diagram is explained in Figure 2. The framework includes a robust back-end architecture utilizing a combination of MongoDB for information storage and retrieval and a RAG mechanism (Thüs et al., 2024) to process program curriculum information in the form of PDFs. This ensures that the robot provides accurate and contextually relevant answers to user queries. Furthermore, the inclusion of smiling face animations and text-to-speech (TTS BotNoi) enhanced user engagement metrics were derived through a combination of observational studies and surveys, which highlighted significant improvements in user satisfaction and accessibility. This paper also discusses capability to operate in dynamic environments and human-centric spaces. For example, handling interruptions while navigating during a mission. The modular design allows for easy integration of additional features, such as gesture recognition and hardware upgrades, ensuring long-term scalability. However, limitations such as the need for high initial setup costs and dependency on specific hardware configurations are acknowledged. Future work will focus on enhancing the system’s adaptability to diverse languages, expanding its use cases, and exploring collaborative interactions between multiple robots. In conclusion, the proposed interactive robotic assistant represents a significant step forward in bridging the gap between human needs and technological advancements. By combining cutting-edge AI technologies with practical hardware solutions, this work offers a scalable, efficient, and user-friendly system that enhances accessibility and user engagement in human-centric spaces.

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This study aims to develop a board game on mushrooms production with cooperative learning and to examine its effects on the learning achievement of third-year vocational certificate students in the mushroom production course. The research instruments included a board game designed using the Educational Boardgame Design Canvas framework, comprising 60 cards (7 main cards, 24 secondary cards, and 29 additional cards). The board game was implemented alongside the Learning Together (LT) cooperative learning approach, following the ASSURE Model for instructional media design. Pre- and post-tests, along with a satisfaction questionnaire, were used to assess student performance and engagement. The findings revealed a statistically significant improvement at the .05 level in students' learning achievement before and after using the board game. At Ratchaburi College of Agriculture and Technology, the post-test mean score was 16.00, compared to a pre-test mean score of 12.50. Student satisfaction with the learning approach was at the highest level, with an average satisfaction score of 4.69. To further refine and expand the study, the board game was also implemented at the Uthai Thani College of Agriculture and Technology, where similar improvements were observed. The post-test mean score increased to 11.21, compared to a pre-test mean score of 7.48, confirming the research hypothesis. Student satisfaction at Uthai Thani College of Agriculture and Technology was also high, with an average satisfaction score of 4.39. These results suggest that integrating board games with cooperative learning effectively enhances student achievement and engagement in agricultural education.