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โครงการวิจัยเป็นพัฒนาวัสดุในรูปแบบควอนตัมดอท คือ วัสดุ“รีดิวซ์กราฟีนออกไซด์ควอนตัมดอท”(rGO-QDs) เป็นการสังเคราะห์จากวัสดุตั้งต้นกราฟีนออกไซด์ ได้ผลผลิตเป็นวัสดุรีดิวซ์กราฟีนออกไซด์ควอนตัมดอท โดยได้มีการพัฒนาเครื่อง “ต้นแบบเครื่องผลิต รีดิวซ์กราฟีนออกไซด์ ควอนตัมดอท สำหรับอุตสาหกรรม” ซึ่งได้เข้ารับพระราชทานรางวัลการวิจัยแห่งชาติ รางวัลระดับเกียรติคุณ ใน ผลงานประดิษฐ์คิดค้น ประจำปี 2568 วัสดุรีดิวซ์กราฟีนออกไซด์ควอนตัมดอท จากวัสดุดังกล่าวได้มีการพัฒนาต่อยอดนำวัสดุรีดิวซ์กราฟีนออกไซด์ควอนตัมดอทเป็นอิเล็กโตรไลต์สำหรับตัวเก็บประจุยิ่งยวด พัฒนาเป็นนวัตกรรม ต้นแบบ “เซลล์ไฮบริดคาปาซิเตอร์แบบกึ่งของแข็งรีดิวซ์กราฟีนออกไซด์ควอนตัมดอทอิเล็กโทรไลต์และแผ่นกั้นขั้วยางพาราไทยผสมนาโนกราฟีนออกไซด์” ซึ่งได้รับพระราชทานรางวัลการวิจัยแห่งชาติ จากผลงานประดิษฐ์คิดค้น ประจำปี 2566 และวัสดุ รีดิวซ์กราฟีนออกไซด์ควอนตัมดอท นำถูกนำมาพัฒนาเป็นแบตเตอรี่กราฟีนควอนตัมดอทสำหรับอุตสาหกรรมยานยนต์ไฟฟ้าและการกักเก็บพลังงาน

คณะครุศาสตร์อุตสาหกรรมและเทคโนโลยี
This aimed to 1) develop an effective augmented reality (AR) media integrated with the metaverse to enhance English phonics and communication skills. 2) To evaluate English pronunciation skills using augmented reality media integrated with the metaverse, and 3) To assess English communication skills through interactions within the metaverse. The sample group comprised 120 Grade 4 students from two classrooms in the first semester of the 2024 academic year, selected through cluster random sampling and divided into experimental and control groups. The research instruments included AR media sets, media quality assessment forms, phonics tests, and English communication skills assessment forms, administered before and after the learning intervention. Data analysis employed mean (x ̅), standard deviation (S), t-tests for independent samples, and one-way analysis of variance (Multivariate Analysis of Variance: One-Way MANOVA) to compare mean score differences between the experimental and control groups. Results indicated that the overall quality of the AR media kit with the metaverse was rated at a very high level (x ̅= 4.80, S.D. = 0.12). Evaluating specific aspects showed that the content quality was at the highest level (x ̅= 4.92, S.D. = 0.07), while the media production technique also rated highly (x ̅ = 4.70, S.D. = 0.17). Furthermore, the English pronunciation and communication skills of the Grade 4 students using the AR media with the metaverse were significantly higher after the intervention compared to before, the overall quality of the AR media integrated with the metaverse was rated at the highest level (x ̅= 4.80, S.D. = 0.12). For individual aspects, content quality was rated at the highest level (x ̅= 4.92, S.D. = 0.07), and media production techniques were also rated at the highest level (x ̅ = 4.70, S.D. = 0.17). Comparing the mean scores of English pronunciation and communication skills between the two groups, it was found that the experimental group using AR media integrated with the metaverse demonstrated significantly higher English pronunciation skills than the control group (F(1, 89) = 3261.422, p = 0.001, Partial η² = 0.98). Additionally, the experimental group exhibited significantly higher English communication skills than the control group (F(1, 89) = 4239.365, p = 0.001, Partial η² = 0.98). These results aligned with the research hypothesis that "Grade 4 students’ English pronunciation and communication skills post-learning with AR media integrated with the metaverse would significantly improve compared to their pre-learning levels at the .05 level of significance.

คณะเทคโนโลยีการเกษตร
The design of Dreamscape Park, a public park covering an area of 50 rai, is based on the concept of ART. The design focuses on preserving green spaces while enhancing functionality to cater to people of all ages. The park features a landmark in the form of a water pond shaped like a drop of ink and a medium-sized amphitheater for various activities. Additional relaxation areas include a café, chill-out seating, outdoor activity zones, and sports facilities such as a basketball court, a takraw court, and walking/running paths around the park. There are also pet zones, children's play areas, gardens at various points, and accessible pathways throughout the area. Users can enjoy a peaceful environment and engage in activities according to their preferences.

คณะสถาปัตยกรรม ศิลปะและการออกแบบ
This research focuses on the design of a Metaverse Prototype Thai Film Archive (Public Organization) to study immersive experiences. The aims were to: 1) examine design concepts and technologies for digital immersion, 2) create and showcase these designs in the Metaverse cinema, and 3) evaluate the results and formulate knowledge for virtual exhibition design using qualitative research methods, including prototype testing with participant interviews to assess satisfaction. The design principles consisted of architectural, exhibition, and user experience concepts, leading to a virtual world creation process involving 3D structural modeling, interactive functionalities, and exhibition layout before prototype testing. The evaluation included tests by ten participants and group discussions on overall experience, cinema content value, Metaverse design, and educational enhancement in museums. The design evaluation indicated a 70% positive overall experience, with half of the users finding stable usability. However, significant viewing barriers were identified, with a high need for operational instructions and navigational aids. Content understanding and Metaverse interaction were perceived positively, and the educational aspect was highly valued. The study concludes that while the overall experience was good, technology limitations (as of 2023) and interaction challenges require ongoing refinement to improve stability and usability, although the educational value was affirmed as strong.