
KMITL Expo 2026
Learning
Basic
American
Sign
Language
(ASL)
Fingerspelling
through
a
Virtual
Reality
Game
คณะเทคโนโลยีสารสนเทศ
AI GeneratedAI Translated

Innovation Owner
SV
นาย Sirion Vittayakorn
Advisor
Details
A VR game innovation for sign language learning that transforms traditional fingerspelling practice into a fun, accurate, and more engaging learning experience.
A VR game innovation for sign language learning that transforms traditional fingerspelling practice into a fun, accurate, and more engaging learning experience.
Objective
This project aims to provide an immersive learning experience through a VR game, offering real-time feedback on hand gestures to increase motivation for beginners and support further educational and research applications.
- Immersive learning innovation
- Hand gesture practice with real-time feedback
- Game-based learning to increase motivation
- Suitable for beginners
- Applicable for further education and research
INNOVATION VOTING
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